But it’s very unclear to me how it happens, making several of the Side Quests infuriating. I like it because it allows for cool team-up skills, more damage, higher stats (though if you use a Pep Power you lose Pep). There’s a percentage chance it will happen, and it can be influenced with skills, it’s not very clear how it is triggered. Instead of wasting actions in combat, you can enter a state of Pep after attacking/being attacked. Back in Dragon Quest VIII, you could power-up a’la Dragon Ball Z, and a similar system exists here. There are items you can equip to counteract that though. Larger enemies can (and usually do) get a second action, from bosses to regular encounters. Once you pick an action, it will go immediately, and the next friend or foe will act. I did occasionally swap weapons for weaknesses (Anti-Dragon, Anti-Demon, et cetera) because it does help. When a character you’re controlling has a turn, it will prompt you to Attack, use Abilities, Items, swap equipment, et cetera. Stop running and give me that XP!Ĭombat’s pretty simple though. I was genuinely surprised that the AI pattern for the allied characters was so smart.ĭamn Metal Slimes. Your staff-wielding characters gain a percentage of their damage in MP, which can be increased through the skill system and is an absolute godsend. This game “does” have MP-restoring items, but it’s always been an issue for me in Dragon Quest. This leads me to one of the things I was worried about: MP. If they were under a certain threshold (typically 40-50%), they would fire off the appropriate heal. I was fine with the AI controlling them because not once did the AI controlled logic let the main character die. Your allies default to being controlled by the AI, but if you want you can go to tactics and adjust what they do (or control them yourself). It does, however, help against the enemy getting the first hit in. If you come into range and attack (X) before they get in close, it counts as a sneak attack, though it won’t guarantee you a preemptive strike. The main character runs around in the open world and can see the enemies in real time wandering around (unless you’re on the water. There are so many beautiful areas in this game. They also gain EXP even if they didn’t fight, so it won’t be like Final Fantasy X where if you don’t swap a character in to perform an action they get nothing. ![]() Speaking of allies, you will build a party of up to four characters, and though you will have more than four friends to join the quest, you can swap the others in and out of battle at will. These first few hours is a nice, pleasant tutorial, slowly introducing fighting, having allies, and even the Mini Forge. The threat is not very clear over the first couple of hours instead, it’s a young boy who happens to be the Luminary, meeting a new friend and running away from people who hate him simply for being who he is, something he has no control over. ![]() Instead, he is seen as a herald of darkness, that dark, unpleasant times are upon the world again. The Luminary is destined to seal up The Lord of Shadows again, and while I’ll do my best to avoid spoilers in this review, not everyone is all that thrilled that the ancient hero has risen again. While it is a very linear JRPG, there is a ton of story to enjoy, twists, turns, and plenty of challenging boss battles to hack through.īehold our great hero, the Luminary! That outfit looks familiar…ĭragon Quest XI: Echoes of an Elusive Age stars you as the reincarnation of The Luminary, a hero from a previous Age. ![]() A lot of enjoyable mechanics from other games have come back and feel tighter, easier to manage (crafting as an example). While the latest in the Dragon Quest franchise has not changed too much, it feels and plays better than ever. I’m closing in on 50 hours and still in the main game, then there’s the lengthy post-game content to go through. I’m still not done completing my first run of Dragon Quest XI, but it’s not for a lack of trying. Maybe my expectations are a little odd, but that’s the way it goes. There are a few things I expect in my Dragon Quest game: Akira Toriyama’s adorable monsters, grinding at every new town I come to, and Puff Puff. It’s remarkable that one of the most popular RPG franchises in the world just keeps the same style and type of RPG, and it just keeps working. I find it to be personally fascinating that in 30 years, Dragon Quest has remained unchanged.
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